Mine the metal.
Iridium is a provably-fair mining game on Solana. Stake SOL on a 24-cell grid, an on-chain VRF picks the winner, and you mine $IRIDIUM — a scarce, genuinely deflationary token. Meanwhile the protocol’s fees buy back and burn IRIDIUM and feed the jackpot. Fair-launched, provably fair, verifiable end to end.
Overview
Iridium turns on-chain randomness into a fast, transparent game. A new round runs every ~45 seconds. You deploy SOL onto a board of 24 cells, a verifiable random function decides the single winning cell, and the round’s entire pot — every losing deploy plus a batch of freshly-mined IRIDIUM — is paid out to whoever backed it. The SOL simply changes hands between miners, with a small protocol fee that funds buyback-burns and the jackpot.
How mining works
The Spike
Twenty percent of every round’s mined IRIDIUM is set aside into The Spike, a jackpot that builds round after round. On a random winning round the whole Spike cracks open and dumps onto that round’s winners on top of their normal share — and that payout lands with a SOL bonus on top, funded by the 0.5% Spike-prize fee leg. The longer it goes unhit, the heavier it gets.
Tokenomics
All 7,000,000 IRIDIUM exists on day one. The entire supply is minted once, at genesis, into an on-chain deposit — the Anomaly vault — and then the mint authority is destroyed. There is no live mint and never will be. Mining doesn’t create new IRIDIUM any more than digging creates new gold: the 7M already exists, sitting in the deposit, and each round mines a slice of it out to players. The cap isn’t a number we promise to stop at — it’s the whole ore body, already in existence, being mined out over time.
That’s what makes the deflation real. Most “capped” mining tokens — ORE, GODL and friends — are re-mintable: their cap is a refillable bucket. Burn a token and you don’t shrink the supply, you just open “headroom” under the cap that the protocol mints straight back into. The burn is cosmetic; the float flatlines or creeps up. Iridium has no mint authority to refill anything. A burned IRIDIUM is gone and can never be re-created — burns are metered against a cumulative counter, so every burn permanently lowers the effective ceiling. Pair that with a buyback that burns 100% of what it buys and the circulating float peaks below 7M and then only ever falls. A one-way ratchet, down.
- Emission — each active round mines a tapering slice out of the Anomaly deposit (an on-chain transfer from the pre-mint, not a new mint); empty rounds mine nothing. 80% to that round’s winners, 20% to The Spike.
- Fee — 10% skimmed from every deploy, win or lose: 7% buy-&-burn, 1.5% to stakers (SOL), 1% ops, 0.5% Spike prize (SOL). Every mine funds the pots; only a fully empty round (no deploys) skims nothing.
- Distribution — ~98% mined by players over time, ~2% carved out at genesis to seed launch liquidity — both from the single 7M pre-mint. That genesis mint is the only mint that ever happens; there is no other path to create IRIDIUM.
Buyback & burn
The 7% buyback fee accumulates as SOL. A keeper periodically swaps it for IRIDIUM on the open market and burns 100% of what it buys — the bought-back IRIDIUM is destroyed forever, never resold or recycled. (Stakers are paid separately, from the 1.5% SOL fee leg, so none of the buyback is diverted.) Steady buy pressure plus a permanently shrinking float make IRIDIUM structurally more scarce the more the game is played — every burn is forever, so circulating supply peaks below the cap and then only declines. Burns are metered against a cumulative counter, so supply can only ever move down.
Staking
Stake IRIDIUM to earn real SOL — the 1.5% staker fee leg from every winning deploy streams into the pool and accrues to stakers pro-rata by stake. Rewards are SOL, not IRIDIUM, so staking never dilutes supply. There are no lockups on your principal — unstake any time and it comes straight back. Rewards carry a short ~2-minute maturity window after each stake (an anti-gaming guard so nobody can flash-stake right before a payout and skim it); act earlier and the reward isn’t forfeited, it simply defers and pays out once mature. If nobody is staked when SOL arrives it stays in the pool and is credited to the next stakers, so no reward is ever lost.
Provably fair
Every winning cell is drawn from ORAO’s VRF — a verifiable random function. Crucially, the randomness is only requested after deposits close, so the winning cell cannot be known by anyone while the round is open. ORAO then publishes the random value with a cryptographic proof; neither the team nor ORAO can predict or alter it.
You don’t have to take our word for it — recompute any round’s winner yourself from chain data on the Provably Fair page.
Trust & immutability
Iridium is built to be trusted without trusting us. Three guarantees back that up — one already enforced on-chain today, two that harden the code toward being permanently un-changeable.
- Supply is sealed (live now). All 7,000,000 IRIDIUM is pre-minted at genesis and the token’s mint and freeze authorities are renounced — the team can never create another IRIDIUM, and can never freeze your balance. This isn’t a promise: the program verifies the renounce on-chain and refuses to open a single round until it has provably landed. From there supply only moves one direction — down, as buybacks burn it.
- Non-custodial throughout. Your deployed SOL, your winnings, and your staked IRIDIUM principal all live in on-chain program vaults you can exit at will. Nothing is ever force-sent or held hostage — winnings wait for you to claim, principal unstakes on demand.
- The mining program becomes immutable. The program that holds the token vault and runs the game will have its upgrade authority permanently renounced — after real battle-testing on mainnet and an external audit, and only after first living behind a multisig + timelock (no single key can touch it in the meantime). Once renounced, the game logic and the token vault can never be altered by anyone, including us.
- Staking stays patchable — safely. The separate staking program keeps an upgrade path behind a multisig + timelock, so reward-accounting bugs can still be fixed rather than stranding funds. It’s a deliberate split: the thing that must be frozen forever (your token’s supply and the game) is frozen; the thing that benefits from being fixable (reward math) stays fixable, with no single-key control.
Current status: supply renounce is enforced from day one. The upgrade-authority renounce is the final step, taken only once the code has earned it — we’ll publish the renounce transaction as a permanent, verifiable trust artifact when it happens.
Fair launch
No presale. No venture capital. No insider or team allocation. The only ways IRIDIUM comes into existence are mining rewards earned by players and a single, capped launch-liquidity mint to seed the market — both transparent and on-chain. Everyone starts on the same grid.